Basic Rules of the Game
Join the world's most popular Gin Rummy Game and play live with millions of real players. Playing Gin Rummy with friends, family, and millions of players worldwide has never been easier! Join one of the largest free online gaming communities and enjoy an all-new free multiplayer experience, competitive leaderboards. Gin Rummy is very similar to regular Rummy, but Gin has some additional wrinkles that make it a more interesting and challenging game. To play Gin Rummy, you need the following: Two players: If more than two people want to play, you may want to.
Gin rummy is a two-player card game using a standard 52-card deck. The rules are easy to learn. Players draw and discard, until one player 'knocks' or 'goes gin.'
When one player reaches the one hundred (100) points, the game ends. Points are made by arranging as many as possible of the ten cards in a hand into melds before your opponent can do the same. (3, 3, 4 of a kind) Consecutive cards in the same suit can also count as 3 or 4 of a kind.
Each player is dealt ten cards alternately. The remainder of the deck is placed face down in the center of the table. The top card is turned face up and creates the discard pile. This card is called the knock card because it establishes the knock limit (more later). A player at random is given the opportunity to select this card or pass it. If the card isn't chosen it is offered to the other player to take or pass. If that player passes the next player must draw a card fro the deck (the discard pile card is no longer available). Players draw one card when it's their turn from either the deck or the discard pile to create melds, followed by the discard of one card. Play continues until someone is able to knock or has gin.
A player may knock, after having drawn a card, when the total point value of cards not incorporated into melds (i.e. the unmatched cards) is no more than the value of the knock card. The intended discard is not counted. The knocking player arranges his cards in intended meld order and unmatched cards (also know as deadwood). The opponent also places his cards in meld order and tries to layoff all the unmatched cards against the knocker's melds.
When you are knocked on, you have one last chance to 'layoff' or move deadwood from your hand to your opponents hand. Simply drag your deadwood to any matching run or set of your opponents hand. For example if one of the deadwoods in your hand is a king and your opponent melds three kings, you can drag your king to his three and it wont count against you.
Once you have finished laying off or the time allotted to do so ends, the hand is now over and counting begins.
A player who is able to knock does not have to knock. He may instead choose to continue playing and try for gin or a lower total point count.
Gin Card Game 247
After knocking, each player counts the total point value of his or her unmatched cards. If the knocker's count is lower, the knocker earns the difference between the counts. If the opponent's count is the same or lower, the knocker is undercut, and the opponent earns the difference between the counts. Knocking with no unmatched cards is called gin (and earns a bonus.)
The game ends as a player reaches 100 or more points.
The winning score for Gin can be determined by the two players involved in the game or the game can be played until one player reaches a score of 100 or more points. If you are playing an online or computer software version of Gin, the winning score will be predetermined. Aside from the winning score, the point values throughout the game of Gin are fairly standard and are described below.
Card Values
In Gin the Ace is a low card, meaning that it counts as a 1, preceding the 2 and 3 of its suit, rather than acting as a high card that succeeds the Queen and King. All Aces in Gin are worth 1 point. Face cards, which refer to the Jack, Queen and King of each suit, are all worth 10 points each. The remaining cards, 2-10, are worth the value of their rank. So, the 2 is worth 2 points, and the 10 is worth 10 points.
Gin Card Game Scoring Rules
Knocking a player
Beyond this, there are a couple of other scoring considerations for Gin. The strategy of knocking is a key part of the winning strategy in Gin. When a player knocks his opponent, both players must lay their cards on the table, revealing their sets, runs and remaining cards should they have them. The knocker's remaining cards must equal no more than 10 points, and the opponent can add to these points by creating sets or runs with their remaining cards and the knocker's remaining cards.
Games Cards Gin Rummy
If the knocker's opponent is unable to do the latter, the knocker will get the difference between his opponents remaining cards and his remaining cards. For example, if the knocker's remaining cards total 5 points (perhaps an Ace of Queens and a 4 of Clubs), and the opponent's remaining cards total 11 points, the knocker will get an additional 6 points added to his score.
Another possibility is that the knocker's opponent has remaining cards that total the value of the knocker's remaining cards or is less that the value of the knocker's remaining cards. For example, the knocker's remaining cards equal 7 and the opponent's remaining cards equal 7 or the opponent's remaining cards equal 5. If this happens the knocker has been undercut, and the opponent will receive the difference, if any, between the knocker's remaining cards and his remaining cards as well as a 10 to 25 point bonus.
Gin Card Game Wiki
If the knocker has no remaining cards the game is automatically won; this is called 'going gin.' If the knocker goes gin he will receive a 20 to 25 point bonus as well as the value of the opponent's remaining cards. In addition, there is a 100 point bonus for whichever player reaches the game's winning score first. An additional 100 points can be won by the game's first player to reach the winning score if his opponent has managed to score no points at all. A final scoring possibility in Gin is the 'line bonus.' This refers to the additional 20 points a player receives per hand he has won.